application precision

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TRINITAS

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Message 3637 - Posted: 27 Jan 2024, 22:08:37 UTC

What is the calculation precision used by the project application?

I would say FP32, but not...

Thanks :)
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Message 3638 - Posted: 28 Jan 2024, 5:32:17 UTC - in response to Message 3637.  

What is the calculation precision used by the project application?

I would say FP32, but not...

Thanks :)


It's integer, arbitrary precision.
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Message 3639 - Posted: 28 Jan 2024, 10:26:57 UTC - in response to Message 3638.  

INT32 or INT64? :)
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Message 3640 - Posted: 28 Jan 2024, 16:04:38 UTC - in response to Message 3639.  

INT32 or INT64? :)


Arbitrary, sometimes called multi-precision. It uses the gmp library which allows variables to grow arbitrary large. For the GPU app I had to hard code a size so I used 15 64bit longs which gives 960 bits.
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Message 3641 - Posted: 28 Jan 2024, 18:22:21 UTC - in response to Message 3640.  

Ok, i see: a mixed precision INT32/64

This makes Nvidia more suitable, due to their SIMD16 INT32 partitions
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